Enemies

Enemies

Face the horrors of the 2039 Metro — returning Nosalises, human patrols, classic mutants and the unnamed surface threat that the regime prepares to fight.

Nosalises
Tunnel Icon
Novoreich Patrols
Human Foes
Unconfirmed
Surface Threat

Introduction

The 2039 Metro is a place where the darkness itself feels alive, and the enemies category catalogs the horrors that fill it. The most iconic are the Nosalises, ferocious mole-like mutants the size and proportions of gorillas that swarm through tunnels and maul survivors, returning from the series lore to stalk the new game. Human forces add a different kind of danger: Novoreich soldiers and patrols whose discipline, numbers and propaganda make stealth and tactics essential rather than optional. Beyond them waits the surface threat, an unnamed, dark and terrifying enemy that Hunter’s regime is preparing a new war to face. Classic mutants such as watchmen and demons are expected to appear in rebuilt form, tying METRO 2039 to the deeper history of the franchise. This category gathers every confirmed enemy and organizes the known facts for each threat.

Enemy Threat Overview

EnemyTypeKnown Behavior
NosalisesTunnel mutantSwarm, maul survivors, weak to finishers
Novoreich SoldiersHuman patrolOrganized patrols, demand stealth
Rival Faction ForcesHumanFaction conflicts inside the Metro
The Surface ThreatUnknownDark, terrifying, largely undefined
Classic MutantsSeries mutantsWatchmen, demons and more rebuilt

Threat Catalogue

S

Nosalises

The gorilla-sized moles that own the dark corners of the Metro.

AppearanceMole-like bodies grown to the size and proportion of gorillas, with powerful claws and beady, hateful eyes.
BehaviorSwarm in groups, mauling survivors with speed and numbers, using the tunnels natural ambush points.
WeaknessVulnerable to knife finishers and precise headshots; avoid wasting full magazines on individual swarm members.
Series PlaceA confirmed returning icon, linking 2039 directly to the 2033 and Last Light creature rosters.
A

Novoreich Soldiers

The disciplined patrols that turn the Metro into a surveillance state.

RoleEnforcers of the regimes authority, patrolling stations and hunting anything that defies Hunter.
TacticsFollow routes, react to noise and sight, and can be avoided, stalked or engaged deliberately.
ChallengeOrganized fire and numbers make open combat costly, rewarding stealth and careful planning.
Story LinkTheir loyalty to the Novoreich frames the games themes of tyranny and silent dissent.
A

Rival Faction Forces

Survivors and fighters who resist or exploit the Novoreich from inside the tunnels.

IdentityThe remnants of older factions, outlaws and dissidents who operate beyond the regimes control.
BehaviorSimilar to soldiers but less organized; some may be neutral or welcoming to the Stranger.
ChoicesWhether to fight, trade or ally with them may shape how stations react to you.
StatusFaction dynamics are confirmed broadly; specific groups and leaders wait for official detail.
B

The Surface Threat

The dark, terrifying enemy the Novoreich prepares to wage war against.

Official LineDescribed only as dangerous and perpetual, the engine of the regimes war preparations.
TheoryCould be evolved mutants, a rival state or a nightmare made real; nothing is confirmed.
FunctionJustifies obedience; the truth may reveal that the enemy is not what the regime claims.
StatusUnconfirmed and deliberately vague; covered as analysis and theory until revealed.
B

Classic Mutants

Watchmen, demons and other horrors from the series history, likely rebuilt for 2039.

WatchmenLarge fleshy predators of the surface and deep tunnels, one of the most feared series mutants.
DemonsAerial horrors that shadow the ruined surface, in the trailers signs of their presence appear.
RebuildExpect modern forms that keep recognizable silhouettes while updating behavior and danger.
StatusPresumed but unconfirmed; treated as expected rather than certain until official confirmation.

Core Mechanics

Enemy design in METRO 2039 blends the series survival-horror heritage with modern tension mechanics. Mutants such as Nosalises are fast, numerous and relentless, forcing players into close-quarters fights where gunfire draws more attention and ammunition is precious. Human enemies behave differently: patrols follow routes, react to noise and sight, and can be avoided, stalked or engaged deliberately, rewarding stealth players with cleaner runs. The environmental design reinforces the threat, with dark tunnels, claustrophobic corridors and chokepoints that make ambushes a constant fear. The surface threat remains deliberately vague, serving both as an in-story justification for the Novoreich and as a mystery for players. The games four gameplay pillars are built around surviving these encounters with limited resources and maximum preparation.

Advantages

The enemies category captures one of the most fondly remembered aspects of the Metro series: its terrifying, memorable mutants. Articles about Nosalises and other classic creatures resonate strongly with fans who grew up dodging them in 2033 and Exodus, and the confirmed return of Nosalises gives us verified content to build on. The category also covers the human side of conflict, which is central to the games political story, connecting enemy encounters to the Novoreich and the themes of tyranny. Because the surface threat is still a mystery, the category has a natural home for theory and analysis that keeps readers engaged while they wait for launch, and it positions the wiki as the place for in-depth mutant and enemy coverage.

Challenges

The confirmed enemy roster is small, and most details about behaviors, health, weaknesses and drops remain unknown until the game ships. The surface threat is almost entirely undefined, so coverage there is necessarily speculative. Classic mutants such as watchmen and demons are expected but unconfirmed, and treating them as certain appearances risks misleading readers. The design philosophy from earlier games suggests many of these creatures will return, but 4A Games may rework them dramatically. We label confirmed enemies clearly, mark expected creatures as presumed, and update every enemy page with verified data once trailers, previews or the launch build provide real information.

Frequently Asked Questions

What are Nosalises?+
Nosalises are ferocious mole-like mutants the size and proportions of gorillas that survive and hunt in the tunnels of the Metro. They have been a recurring horror of the franchise since the original games, and their return in METRO 2039 is confirmed. They tend to swarm in groups, using speed, numbers and their powerful claws to overwhelm prey. Series lore describes them as surviving on carrion and anything that moves in the dark, making them a constant threat in the claustrophobic tunnels. Skilled players can take them down with knife finishers and precise shots, though swarms demand careful positioning and resource management.
Do human enemies appear in the game?+
Yes. METRO 2039 includes human forces, primarily the soldiers and patrols of the Novoreich, as well as rival faction fighters who survived the regimes unification. Human enemies behave very differently from mutants: they react to noise, follow patrol routes and can be engaged with stealth or open combat. The games political story puts these encounters in context, since the Novoreich treats anyone it cannot control as a threat. Human fights tend to be more tactical, requiring players to manage sightlines, cover and ammunition rather than simply out-damage the enemy.
What is the Surface Threat?+
The surface threat is described in the official synopsis as a dark, terrifying enemy that the Novoreich is preparing to wage war against. Almost nothing else is confirmed: its identity, appearance and capabilities remain deliberately vague. Fans hypothesize it could be evolved surface mutants, a rival organized power, or something tied to the Stranger’s nightmares. Because the regime uses the surface threat to justify its control, the truth may be more complicated than the official story. Until 4A Games reveals more, we treat the surface threat as an open mystery rather than a confirmed enemy type.
Will classic mutants like watchmen return?+
Classic mutants from the series, such as watchmen, demons and other mutated horrors, are expected to appear in METRO 2039, but their return is not yet officially confirmed. The franchise has always reused and reimagined its creature roster, and the trailers show tunnel environments that would suit them. If they do return, 4A Games will likely rebuild them for the modern engine, preserving their recognizable silhouettes while updating behaviors and survival horror impact. Until confirmed, our enemy pages treat them as presumed appearances and will update the moment official footage or the launch build confirms their presence.

Quick Tips

💡

When you meet a mutant swarm, control the geometry first. Wide tunnels punish you, while chokepoints, stairwells and cover turn a swarm into a funnel you can pick apart. In the earlier Metro games, retreating to a defensive corner and forcing enemies through a single gap turned lethal combines into manageable fights.

💡

Stealth is your best defense against human patrols. Novoreich soldiers follow routes and react to noise, so watching a patrol, timing your movement and using silenced pneumatics keeps entire stations safe and silent. The moment you fire an unsuppressed gun, the whole area knows where you are, and the regimes reinforcements are fast.

💡

For Nosalises, save your good ammunition. They are numerous, fast and best handled with knife finishers or precise shots to the head, not sustained fire. In past games, wasting rifle rounds on a swarm left you defenseless for the next armored encounter, so keep your expensive rounds for threats that cannot be finished at close range.

💡

Treat the surface threat as a mystery to explore rather than a boss to memorize. The regime’s fear of the surface justifies its control, and the truth may reframe the whole story. At launch, our enemy pages will document its behavior, weaknesses and drops from verified gameplay rather than from pre-release speculation.

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